Similar to Sid Meier’s Civlization titles, the player can now choose to Raze a recently captured city and/or region of the game world.
The player can make use of fire to burn buildings and territories in an effort to instil a sense of terror in the defenders, presumably hurting moral. Some new inclusions include the “Apocalyptic Destruction Mechanics” which allows the player to make use of fire as a weapon instead of a passive augmentation of weapons such as flaming arrows or flaming trebuchet ammunition etc. This includes improvement and optimization of the campaign map and in game battle visuals. As well as some mechanics returning from Total War: Rome 2, a number of gameplay elements have been tweaked, but no information has yet been given detailing the tweaks. This includes a number of tweaks and improvements to the overall visual representation of the game. What we know thus far is that the game seems to be running on a modified version of the Warscape engine that was found in The Creative Assembly’s last game, Total War: Rome 2. The development process for Total War: Attila has been (at time of writing) kept somewhat under wraps.